Warehouse management software styled like a strategy game
Industrial software redesigned so you manage warehouses as if playing a strategy game, built with Opus 5.5 to show it needn't look like enterprise software.
Build · 24.4K likes
Anthropic· Released Sep 22
First model in Anthropic's Claude 5.5 family. Positioned for agentic coding, knowledge work and long tasks; priced at $4/$20 per million input/output tokens, about 30% faster output than Opus 5, and top scores on Anthropic's behavioral alignment audit.
Industrial software redesigned so you manage warehouses as if playing a strategy game, built with Opus 5.5 to show it needn't look like enterprise software.
Build · 24.4K likes

Source for a music video made by Opus 5.5 on launch day, rendered from code rather than any video model; it drew thousands of stars as a showcase of the model's music-video skill.
Repo · 1.9K stars

Curated collection of hundreds of viral Opus 5.5 code-rendered videos, each linked to the creator's original post and the prompt they shared, grouped into motion graphics, explainers, 3D scenes and games.
Repo · 1.5K stars
A 15-second résumé-style motion graphics reel generated entirely in code from a single "go all out" prompt, which became the template many others copied.
Build · 17.1K likes
The creator handed Opus 5.5 a prompt, Midjourney access and a moodboard, went to sleep, and woke up to a finished piece of work assembled across the night.
Build · 15.9K likes

Month-long benchmark re-running 78 calibrated questions daily against launch-week results, with Opus 5 as control, to statistically detect any quiet post-release quality drop.
Dev tool · 1.2K stars
Opus 5.5 spent about 90 minutes and roughly $26 of API credit building an explorable optics lab where moving the focus ring shifts the glass elements and the sharp plane.
Build · 16.3K likes
A full motion-design video made with no After Effects, plus the reusable prompt template (UI states, brand inputs) shared so others can recreate the look.
Skill · 12.4K likes

A large three.js coastal-town scene by Dan Greenheck with a live demo, the project behind his viral token-cost video.
Repo · 1.1K stars
The creator dictated a brief for five minutes and let Opus 5.5 work for twelve hours, returning to a complete produced video from that one prompt.
Build · 11K likes
Anthropic opened an early-explorations thread with this animated short from Kevin Ngo, showing the model directing a complete narrative piece.
Build · 11.4K likes
Third iteration of a game built on Opus 5.5 at medium effort that stitched Blender models, generated images and three.js into something running in the browser.
Build · 9K likes

A repo of launch demos from riba2534, including a pelican-riding-a-bicycle test that also has a hosted page.
Repo · 1K stars
An explorable rocket engine where you cut it open, trace oxygen and methane through the turbopumps and throttle it, generated by Opus 5.5 as an explainer.
Build · 8.4K likes
DotCSV asked Opus 5.5 for a pixel-art animation of a neural net learning, and the result was a polished piece he called beyond expectations.
Build · 9.4K likes
A launch-day animation posted by Drew, made with Opus 5.5 and shared the moment the model went live.
Build · 9.8K likes

Open-source set of dozens of film styles, each pairing a reusable style prompt with a short sample film rendered purely in Canvas/WebGL code by Opus 5.5, plus director, storyboard and technique guides.
Repo · 849 stars
Opus 5.5 designed a buildable duck and verified 3,204 connections with zero collisions, so the model can actually be assembled with real bricks.
Build · 8.7K likes
After finding his own one-prompt video looked weak, the author studied many popular examples to see what workflow actually sat behind them.
Use case · 6.8K likes
GamefxAI asked Opus 5.5 to reverse engineer two games and combine them, and showed the playable fusion.
Build · 4.7K likes
A side-by-side test recreating a glitter sticker effect, where Opus 5.5 produced the more convincing sparkle response.
Build · 5.7K likes
Meng To generated a three.js scene with dynamic weather, lighting changes, realistic textures and 3D characters, and published it as a live site.
Build · 6.6K likes

Starter kit for having Claude animate painterly cartoons with p5.js and p5.brush, shipping a mascot character with dozens of acted emotions and a guide the model follows for storyboards and renders.
Skill · 724 stars
Karan Kendre asked Opus 5.5 for an aeroplane simulator and shared a screen capture of the flyable result.
Build · 5.5K likes