Rexan Wong
@rexan_wong · Sep 26
After finding his own one-prompt video looked weak, the author studied many popular examples to see what workflow actually sat behind them.
567 entries across 11 products
Things people made and real use cases. 567 entries for builds & use cases from 518 creators on X, GitHub and Reddit, published Aug 11 to Oct 8.
Rexan Wong
@rexan_wong · Sep 26
After finding his own one-prompt video looked weak, the author studied many popular examples to see what workflow actually sat behind them.
Tibo
@thsottiaux · Oct 4
Tibo Sottiaux set inbox zero as an active goal for his dot and, for the first time in his life, got there. A simple example of giving an always-on agent a standing objective instead of a one-off prompt.

Put it in front of people building with the newest AI.
Sponsor this feedTom Krcha
@tomkrcha · Sep 5
Tom Krcha had Astra generate two locomotives purely from TypeScript geometry functions, including code-driven wheel motion and explode/reassemble animation, running smoothly in the browser.
Aymane
@GamefxAI · Oct 3
GamefxAI asked Opus 5.5 to reverse engineer two games and combine them, and showed the playable fusion.
Ann Nguyen
@ann_nnng · Sep 27
A side-by-side test recreating a glitter sticker effect, where Opus 5.5 produced the more convincing sparkle response.
Emm Tee
@builtbysketch · Sep 12
Creator documents a complete game build with Astra and a how-to for making games with it, with a video.
Meng To
@MengTo · Sep 23
Meng To generated a three.js scene with dynamic weather, lighting changes, realistic textures and 3D characters, and published it as a live site.
Tibo
@thsottiaux · Sep 30
Tibo Sottiaux asked his dot for a portrait, nudged it to search the web for a recent photo of him, and recorded himself browsing the dot's cloud computer to show how it worked.
Karan
@karankendre · Sep 26
Karan Kendre asked Opus 5.5 for an aeroplane simulator and shared a screen capture of the flyable result.
Higgsfield AI 🧩
@higgsfield_ai · Sep 22
Higgsfield compared 3D samurai game demos from Opus 5.5 and a rival model, built with its tooling in the launch-day gaming test.
CHRIS FIRST
@chrisfirst · Sep 28
Quests, dialogue trees, V.A.T.S. and a working Pip-Boy, with every building, weapon, face and sound generated procedurally and no texture or audio files.
Jacob Jacquet
@jacob_jacquet · Oct 6
A resume product designed and shipped in 15 hours 47 minutes with Opus 5.5.
Jayden Davis
@JaydenDavisNC · Sep 25
A paint-shooter inspired by Splatoon built by Opus 5.5, shared with gameplay footage and a link to play it.
Put it in front of people building with the newest AI.
Sponsor this feedDan Greenheck
@dangreenheck · Sep 23
Dan Greenheck shared a video of the large Tidewater coastal-town build, pointing out details like birds diving, and tallying the token spend.
Kevin Ngo
@kevin_t_ngo · Sep 22
Kevin Ngo had Opus 5.5 draw every frame in JavaScript for a story in which one villager sends a question instead of a request.
Deedy
@deedydas · Sep 24
Opus 5.5 turned a paper on recursive self-improvement of agent harnesses into a fully automated explainer film in the educational-YouTube style.
Andrew Jiang
@andrewjiang · Sep 24
Andrew Jiang had Opus 5.5 produce a short film forecasting the coming five decades, optimistic about the destination and wary of the transition.
Diogo Almeida
@CompleteSkeptic · Sep 15
Jev plays Doom: a games & real time build posted by Diogo Almeida (@CompleteSkeptic) that puts Jev, TypeSafe AI's System One decision model, to work, with a demo video on the post.
Danny Limanseta
@DannyLimanseta · Sep 27
Danny Limanseta lets his kids describe features and prompts them into Opus 5.5, producing an explorable open-world game.
DHH
@dhh · Sep 25
DHH had Opus 5.5 one-shot a translation of the ttfx engine into assembler that runs up to 17 times faster.
soyukke
@soyukke_game · Sep 23
A Japanese developer asked Opus 5.5 to make a game around the idea that the trolley problem is not a real dilemma, and shared the playable result.