Aurelien
@Aurelien_Gz · Sep 23
Photoreal water rendered live in a single HTML file with raw WebGL2, credited to Opus 5.5. After demand from viewers the creator open-sourced it as github.com/Aureliengmz/clearwater (496 stars at fetch time).
567 entries across 11 products
Things people made and real use cases. 567 entries for builds & use cases from 518 creators on X, GitHub and Reddit, published Aug 11 to Oct 8.
Aurelien
@Aurelien_Gz · Sep 23
Photoreal water rendered live in a single HTML file with raw WebGL2, credited to Opus 5.5. After demand from viewers the creator open-sourced it as github.com/Aureliengmz/clearwater (496 stars at fetch time).
GREG ISENBERG
@gregisenberg · Sep 30
Thread breaking down Google's reported Argon use cases, such as shrinking a quantum program to need about 40% fewer qubits and operations, plus other internal engineering wins.
Kamimoto(かみもと)
@sep_is_heim · Sep 20
A Japanese developer let Jev pick a sparse-attention rate for each layer during video generation, cutting a run from 6m07s to 3m34s on an RTX 4070.
Max Weinbach
@mweinbach · Sep 3
Max Weinbach, with early access, had Astra recreate Apple Park in Blender from reference images and kept asking it to refine the model, a showcase of its spatial reasoning.
Emm Tee
@builtbysketch · Sep 6
Emm Tee remade Paperboy with Astra writing code and every house, tree and fence modelled in Blender, playable at paperroute.lol after long tuning of the look and rendering.
AndrewOnXYZ
@AndrewOnXYZ · Sep 22
Opus 5.5 ultra ran four agents for ninety minutes to produce a full piece from scratch including its own synthesized voice.
Matt Shumer
@mattshumer_ · Sep 29
Matt Shumer had the model find a method to let his printer experiment non-stop; it took 16 attempts, and the video was also made by Opus.
vogel
@ryanvogel · Sep 16
Video where Astra handled renders, rotoscoping and tracking in Blender from general direction and a storyline, with a full VFX breakdown linked.
妖精アーヤ
@aiehon_aya · Sep 25
A Japanese creator asked Opus 5.5 how it made the piece: an HTML drawing program rendered frame by frame and encoded by a Python script.
Azad Balabanian
@Azadux · Sep 5
Azad Balabanian one-shotted a fork of UEVR with Astra that renders games with two real game cameras inside a volumetric window, a more comfortable VR alternative to depth-map hacks.
Elliot Arledge
@elliotarledge · Sep 27
Elliot Arledge had Opus 5.5 produce a music video that teaches GPU kernel optimisation.
Shardul
@pracosm · Sep 25
Left running with one instruction, Opus 5.5 produced two Indian cities on tiny planets, with the Mumbai Western line, Bengaluru purple metro, NPCs and trains.
Winter
@WinterArc2125 · Sep 24
Opus 5.5 wrote the engine, soldiers, score and voice to turn one battle morning into a complete short film.
Chubby♨️
@kimmonismus · Sep 23
The author made a short film from "Attention Is All You Need" to AGI with no stock footage or generators, all rendered programmatically.
うちた
@uchita_success · Sep 26
A Japanese consultant showed presentation slides that open evidence on click and recompute when dragged, achievable by adding one block to a prompt.
Viraj Bhartiya
@heyxviraj · Sep 21
Viraj Bhartiya wired both models into the Chrome T-Rex game: Laya local on MLX, Jev over the API, same track and physics, side-by-side latency. Code in virajbhartiya/laya-vs-jev.
Alex Nguyen
@alexcooldev · Oct 4
A route-and-transport management view that plays like a strategy game, built with Opus 5.5 after seeing the warehouse version.
Alex Albert
@alexalbert__ · Sep 22
Alex Albert noticed Opus 5.5 could drive Blender inside claude.ai to produce claymation-style animation from one prompt.
Addy Osmani
@addyosmani · Sep 24
Addy Osmani posted a short explainer animation that Opus 5.5 drew entirely in code.
Majid Manzarpour
@majidmanzarpour · Sep 22
Majid Manzarpour posted a looping wizard sprite animation and the prompt that produced it.
Vib3Coded
@vib3coded · Sep 26
A wobbling watermelon jelly slice where the creator preferred Opus 5.5 for colour, gloss and how it stretches and jiggles.