Nate Herk | AI Automation
youtube.com · Sep 4
Entire video produced by Astra, shown as a start-to-finish example of an AI-made video.

OpenAI· Released Sep 3
OpenAI's flagship GPT-6 model, released 2026-09-03 and pitched as its most intelligent and aligned yet, with state-of-the-art results on long-running computer-use benchmarks and ARC-AGI-3. Available in ChatGPT, Codex and the API; it powers products such as Dots and ChatGPT Work.
Nate Herk | AI Automation
youtube.com · Sep 4
Entire video produced by Astra, shown as a start-to-finish example of an AI-made video.

Zinho Automates
youtube.com · Sep 18
Has Astra build a clone of the Higgsfield AI video product, showing how far a one-person build can go.

Sharif Shameem
@sharifshameem · Sep 3
OpenAI's Sharif Shameem had Astra rebuild his favourite San Francisco landmark in Blender, using the 1914 World's Fair building to talk about restoring optimism about technology.
kai
@kaimcpheeters · Oct 2
Broadcast pitting Astra against Claude Opus 5.5 to write the best StarCraft strategy code, tied to the StarSkirmish hillclimb benchmark.
OpenAI
youtube.com · Sep 28
OpenAI Developer Experience staff show what they are building with Astra, from a thumbnail generator and visual learning tools to music projects.

Arena.ai
@arena · Sep 5
Arena reports Astra (Max) leading the WebDev leaderboard and shifting the cost-performance frontier.

Max Weinbach
@mweinbach · Sep 3
Max Weinbach, with early access, had Astra recreate Apple Park in Blender from reference images and kept asking it to refine the model, a showcase of its spatial reasoning.
miuuyy
@miuuyy · Sep 22
Experimental patched Codex CLI that picks Astra reasoning effort per task using a router to cut token spend while keeping quality.

Emm Tee
@builtbysketch · Sep 6
Emm Tee remade Paperboy with Astra writing code and every house, tree and fence modelled in Blender, playable at paperroute.lol after long tuning of the look and rendering.
vogel
@ryanvogel · Sep 16
Video where Astra handled renders, rotoscoping and tracking in Blender from general direction and a storyline, with a full VFX breakdown linked.
Azad Balabanian
@Azadux · Sep 5
Azad Balabanian one-shotted a fork of UEVR with Astra that renders games with two real game cameras inside a volumetric window, a more comfortable VR alternative to depth-map hacks.
Mosi-AI
@Mosi-AI · Sep 19
Research code treating a multimodal model as a few-shot robot learner, with Astra reading demonstrations in context and then acting.

Angel 🌼
@Angaisb_ · Sep 5
Angel asked Astra to build an in-game display in Minecraft where the OpenAI logo transforms into "6 Astra", and it worked first time.
sensho
@sensho · Sep 27
Post of multi-agent Diplomacy results where Astra tops the field in skill while the Claude family lies and betrays more.

Shikhar
@xikhar · Sep 5
Shikhar shows a Three.js game running in the browser where Astra also modelled the cars in Blender, using it to argue that AI-made GTA-style games are close.
cozyblaze
@cozyblazex · Sep 5
The poster's run in which Astra finished Valve's Portal by controlling the game like a human; the setup is open-sourced as portal-agent.

MartinDelophy
@MartinDelophy · Sep 5
Community-curated list of playable games made with Astra, each linked to source code, a demo and the prompt that produced it.

TripoGrowthLab
@TripoGrowthLab · Sep 5
Prompt collection for games, Blender scenes and interactive worlds in 14 languages.

Vals AI
@ValsAI · Sep 10
Vals AI reports Astra getting further than any model in their long-horizon Minecraft eval and approaching a full real-time game beat.

Anshu
@anshuc · Sep 6
Anshu let Astra work all night on a 3D game, adding weather effects, Blender modelling and an hour of birds, burning about half his weekly quota, and promises a start-to-finish guide.
Andy Stapleton
youtube.com · Oct 5
Academic walkthrough of twenty research tasks for Astra, ranging from useful everyday help to things it cannot do yet.

Meng To
@MengTo · Sep 5
Meng To had Astra build a polished Three.js game where rocks, trees and characters are all code, then recreate each scene in Blender and cut the trailer, noting a big jump over Sol in UI and 3D design.