arasovic
@arasovic · Oct 2
Open-source Claude Code mod by arasovic. Its repo describes it as: Mods for Claude Code: function-hook plugins that add live panes and behaviour to the terminal UI. Shows what the community built in the first days of mods.

Anthropic· Released Oct 1
arasovic
@arasovic · Oct 2
Open-source Claude Code mod by arasovic. Its repo describes it as: Mods for Claude Code: function-hook plugins that add live panes and behaviour to the terminal UI. Shows what the community built in the first days of mods.

Tatsuya Nakano / howdy39
@howdy39 · Oct 1
A Japanese developer tried the new desktop mods support and built a mod that shows various usage figures.
Niedvin
@Niedvin · Oct 6
A prompt-bar mod for terminal and desktop with limit bars, a cache alert with sound, auto-compact at 99% and model/effort pickers.

AndreiC81
@andreichiritescu · Oct 6
Shows how long the session's prompt cache stays warm and can keep it alive while you are away so breaks do not cost a full re-cache.

utpalJayNadiger
@utpalJayNadiger · Oct 5
Mod that syncs your Apple Health step count into the terminal and nudges you toward a daily goal while you code.

DrumAndCode
@DrumAndCode · Oct 3
A playful mod that makes you do pushups while Claude is working, using the mod hooks to gate the next prompt.

Abdallah Abdelazim (@Abdallah-Abdelazim)
@Abdallah-Abdelazim · Oct 6
Progress bars beside the mode indicator that update whenever Claude Code re-measures your limits.

Matheus Oliveira
@patitow · Oct 6
Live session cost, context window and plan-quota meters with Nerd Font icons, built for the mods API.

Kevin Du
@NeriakTo · Oct 5
Shows pending channel messages, in-flight tools and subagents, rate limits and custom command cards in a one-line band and a side pane.

NathanAB
@NathanAB · Oct 2
Brings custom status lines to the Claude desktop app via the mods layer, so terminal HUDs also work outside the CLI.

tzafrir
@tzafrir · Oct 2
Show HN project: a UI mod that narrates in plain language what Claude Code is doing at every step, so long runs are easier to follow.

bn-l
@bn-l · Oct 1
Port of the pi-autoresearch loop to Claude Code using the mods API, running automated experiment cycles from inside a session.

Martin Pfeffer
@pepperonas · Oct 7
Shows time since the last commit and push, unpushed commits and dirty files with a green-to-red colour and a nudge when work goes stale.

ezequielcutin
@ezequielcutin · Oct 6
Open-source Claude Code mod by ezequielcutin. Adds custom behaviour through the mods hook API.. Shows what the community built in the first days of mods.

drkokorev
@drkokorev · Oct 7
A dashboard-style mod that shows session activity, usage and agents live, like cockpit gauges.

franciscocarloserra
@franciscocarloserra · Oct 7
Mod that trims unused context from sessions to save tokens and keep the window useful for longer.

reporails
@reporails · Oct 3
Minesweeper playable in a pane while Claude works, one of the first game mods built on the new pane API.

franciscocarloserra
@franciscocarloserra · Oct 2
Mod that hands sub-tasks from Claude Code to other coding harnesses, showing mods can orchestrate across agents.

feizaodemon
@feizaodemon · Oct 7
Open-source Claude Code mod by feizaodemon. Its repo describes it as: Claude Code mods (function-hook plugins): session-meter and more. Shows what the community built in the first days of mods.

santtisosa
@santtisosa · Oct 6
Open-source Claude Code mod by santtisosa. Its repo describes it as: Time you actively work with Claude, per repo and branch (or ticket), with a weekly view and a CSV timesheet. Shows what the community built in the first days of mods.

santtisosa
@santtisosa · Oct 6
Open-source Claude Code mod by santtisosa. Its repo describes it as: Your plan's 5-hour and weekly usage above the prompt, with the time left until each resets. Shows what the community built in the first days of mods.

santtisosa
@santtisosa · Oct 6
Open-source Claude Code mod by santtisosa. Its repo describes it as: Test coverage above the prompt after every test run, with the change since the last run and the modules below your threshold. Shows what the community built in the first days of mods.
