u/Psychological-Many31
@Psychological-Many31 · Sep 25
Having never solved their cube, the builder asked Claude for help and ended up with a dense, interactive step-by-step solving guide you can scramble and replay.

Anthropic· Released Sep 22
First model in Anthropic's Claude 5.5 family. Positioned for agentic coding, knowledge work and long tasks; priced at $4/$20 per million input/output tokens, about 30% faster output than Opus 5, and top scores on Anthropic's behavioral alignment audit.
u/Psychological-Many31
@Psychological-Many31 · Sep 25
Having never solved their cube, the builder asked Claude for help and ended up with a dense, interactive step-by-step solving guide you can scramble and replay.

u/Reidq
@Reidq · Sep 24
Opus 5.5 in Claude Code produced the code, 3D models, music, sound effects, tests and builds for a chess roguelite with no external asset files. The creator mostly directed and playtested.

u/Dio-V
@Dio-V · Sep 24
The builder reran a viral prompt on their own side project and let Claude Code produce a full product explainer unattended, using an OpenRouter key capped at $10.

u/Ok_Neighborhood7524
@Ok_Neighborhood7524 · Sep 23
A small per-machine collector syncs local Claude Code usage into a dashboard showing spend by engineer, device, model and day; the author built it after their 11-person team kept being surprised by the monthly bill.

u/VoidEqualZero
@VoidEqualZero · Sep 23
A tool that visualises a project's progress and attributes token spend to each feature or debugging detour, built because daily usage totals did not explain where effort went.
u/MattiTynka
@MattiTynka · Sep 23
The builder and Claude ported a Unity RTS to the browser and made units controllable with in-game text prompts classified by Jev. Demo and source are public.
u/Singularity-42
@Singularity-42 · Sep 23
A polished explainer video generated end to end by Opus 5.5 through the API for $3.21 of usage, which then inspired others to rerun the same prompt on their own products.