Anshu
@anshuc · Sep 22
A language-learning app where you exchange letters with an AI pen pal, itself built almost entirely by Opus 5.5.
Anthropic· Released Sep 22
First model in Anthropic's Claude 5.5 family. Positioned for agentic coding, knowledge work and long tasks; priced at $4/$20 per million input/output tokens, about 30% faster output than Opus 5, and top scores on Anthropic's behavioral alignment audit.
Anshu
@anshuc · Sep 22
A language-learning app where you exchange letters with an AI pen pal, itself built almost entirely by Opus 5.5.
Leon Lin
@LexnLin · Sep 23
Terrain, creatures, a boss fight, animation, sound and music are all generated in code, and Opus 5.5 even cut the trailer and soundtrack.
arj
@arjmahesh · Sep 24
Instead of a 2000-word write-up, a designer one-shotted an interactive animated case study using Opus 5.5 and Claude Design.
makevoid
@makevoid · Sep 26
Claude Code plugin plus Ruby toolkit that plans and assembles motion-graphics music videos from a supplied track and a brief, optionally calling external image, video and audio models.

Ethan Mollick
@emollick · Sep 26
Opus 5.5 produced a video explaining recursion where every nested explanation switches to a completely different visual style, a playful demo of the model directing code-drawn animation from a short brief.
Stefan 3D AI
@Stefan_3D_AI · Sep 28
A spec-driven build where Opus 5.5 drove Unity, Blender and Higgsfield through custom skills; the creator walks through the workflow in a video.
jacob
@jsnnsa · Sep 23
A playable multiplayer heist through five nested worlds, produced by twenty-six Opus 5.5 agents in one night.
KANA|東京AI映像
@KanaWorks_AI · Sep 24
A Tokyo AI video creator shows a lightweight 3D game made with Godot and Opus 5.5.
Moritz Kremb
@moritzkremb · Sep 24
Told to pick a SaaS and make a professional launch video, Opus 5.5 produced the whole thing from a single prompt.
Axton
@AxtonLiu · Sep 23
An 83-second portrait voice-over was converted into a line-art animated explainer with the original audio and captions kept, run in a clean Claude Code session.
MiaAI-Lab
@MiaAI-Lab · Sep 22
A gallery of one hundred single-file pages made with Opus 5.5, each with the exact prompt used.

🍯
@gpumaxxer · Sep 23
Opus 5.5 built an Unreal Engine world over 20 hours and populated it with Opus, Astra, Sol and Grok agents.
levy-street
@levy-street · Sep 26
A faithful recreation where every sprite, tile, battle effect and song is generated by code.
jbang2004
@jbang2004 · Sep 26
A browser action game set in a martial-arts world, with every line of code written by Opus 5.5.

KANA|東京AI映像
@KanaWorks_AI · Sep 27
A follow-up Godot demo showing how Opus 5.5 handled lighting and mood in a 3D scene.
bigmak94
@bigmak94 · Oct 1
A native VR port built on the Petari decompilation using Opus 5.5 assistance.

ledbetterljoshua
@ledbetterljoshua · Sep 23
A video with a custom GPU brushstroke renderer, made by Opus 5.5 as a visual companion to the interpretability paper.

✌︎ frederik ✌︎
@froessell · Sep 26
Opus 5.5 built a mobile arcade chase game in Unity from a product requirements doc, using the TopDown Engine and ChatGPT-made art.
robonuggets
@robonuggets · Oct 4
A free Claude skill that checks, builds and upgrades skills against Anthropic's skill-writing rules.

Jurgen Ploeger
@JurgenPloeger · Sep 27
A designer gave Opus 5.5 his own handmade product launch film plus the Figma file and had it rebuild the motion in code.
Hassan
@nutlope · Sep 25
Hassan gave Opus 5.5 an app he launched and it produced a polished launch video with animation and charts.
jack friks
@jackfriks · Sep 24
Opus 5.5 animated a short film of the author's app using new redesign assets, with sound also generated by the model, no edits.