Federico Viticci
@viticci · Sep 22
Federico Viticci asked for an antique-styled visualiser of his MLX processes and got a web app where a river flows in real time with token throughput and RAM use.
Anthropic· Released Sep 22
First model in Anthropic's Claude 5.5 family. Positioned for agentic coding, knowledge work and long tasks; priced at $4/$20 per million input/output tokens, about 30% faster output than Opus 5, and top scores on Anthropic's behavioral alignment audit.
Federico Viticci
@viticci · Sep 22
Federico Viticci asked for an antique-styled visualiser of his MLX processes and got a web app where a river flows in real time with token throughput and RAM use.
Vox
@Voxyz_ai · Sep 27
A large multi-agent workflow mined the author's posts into a repo of reusable skills, burning about 12M tokens on one pass.
Melvyn • Builder
@melvynx · Sep 26
A short promo video for a product generated by Opus 5.5 from one prompt in under ten minutes.
zac.eth
@zacxbt · Sep 26
A playable pixel game vibe-coded from a short prompt entirely in code with no sprite assets.
Christian Moss
@MandelDuck · Sep 26
A single-prompt 3D walkaround game set in a Starry Night town where the player finds cats.
bridge-mind
@bridge-mind · Sep 22
A Mario Kart-style racer in three.js with no build step and no external assets.

Veee
@vikktorrrre · Sep 24
Two days of work produced a faithful recreation of the Anthropic launch video from JavaScript, Python and Blender inside Claude Code.
Veee
@vikktorrrre · Sep 25
Waves, a drivable boat, a fishing village, a reef and a day-night cycle in the browser, with the creator noting over $2,000 of token value.
arimanyus
@arimanyus · Sep 24
Source code behind a music video made with Opus 5.5 inside the Cursor editor.

All-In Robloxian
@GenAIRoblox · Sep 28
Claude connected to Roblox Studio over MCP built a playable game in an hour and fourteen minutes of pure prompting, timed start to finish.
neelnanda-io
@neelnanda-io · Oct 4
Neel Nanda's project, a song with a code-drawn video telling the story of mechanistic interpretability.

K2S
@k2sbhai · Sep 23
A voxel sandbox shared as a Claude artifact that runs on Android, iOS and desktop.
Hanif | AI For Productivity
@hanifproduktif · Sep 23
Opus 5.5 animated an ant colony purely with code rather than a video model, and the creator turned the process into a drop-in Claude skill others can reuse.
serva huang
@servasyy · Sep 27
A personal-story animation where every frame was code-drawn and the model reviewed contact sheets of its own shots and fixed issues.
francozanardi
@francozanardi · Sep 26
MIT engine where an agent writes a short film as code, renders offline and inspects its own frames; most example shorts were made with Opus 5.5 at medium effort.

mogita
@mogita · Sep 25
A roguelike produced in one pass by Opus 5.5, which delegated asset creation to Codex.

Nipale-ai
@Nipale-ai · Sep 23
A freeride game, a voxel diorama and a city across five eras, all produced during unattended runs.

Salmisaari
@Salmisaari · Oct 1
A four-ink animated music video rendered from code, made with Opus 5.5 in a terminal.

stevemaughan
@stevemaughan · Sep 24
Opus 5.5 completed a 24-hour chess-engine benchmark that produced a UCI-compatible engine.

ITSTDMCC
@ITSTDMCC · Oct 6
A Claude Opus-powered translation of the classic into Rust with optional free movement.

leo
@leogao25 · Sep 22
Same prompt given to two models to build a physics Rube Goldberg machine; the poster reports Opus 5.5 took 62 minutes and $14.28 versus a far cheaper run on Astra.